![](https://pro2-bar-s3-cdn-cf.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/8ad78bd3c7194998789994d3_rw_1920.jpg?h=f9a46252bd967ac50cc93ce6385ddcd1)
Example material for brushed copper, created procedurally in Maya, rendered in Mental Ray.
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/ec416b59a4f5ad17e094db70_rw_1920.jpg?h=3d2c6494ed71f3060e839019c217b83c)
Example material for cherry wood, created procedurally in Maya, rendered in Mental Ray.
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/7b6c563161081cbdeccb7f69_rw_600.png?h=4efe873c07afafaf76e74e75d85acd1d)
Reference image used to create the cheery wood material.
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/a6fba6b476bdc9541c1b806a_rw_1920.jpg?h=7674ee7e5c4435acaed0f5ad2c89c17c)
Procedurally created galvanized texture. Created in Autodesk Maya using nothing but built-in multiple layered procedural textures, rendered in Mental Ray.
![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/c8b387f2064b29303d614cc5_rw_600.png?h=471ae167ea065f8701b5e791a7689f41)
Reference image used to create the galvanized material.
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/4e2774ee2e2c41f7dd1ccd35_rw_1920.jpg?h=4971116f3f5896d21b71469a72fb12b9)
Procedurally created rust texture. Created in Autodesk Maya using nothing but built-in multiple layered procedural textures, rendered in Mental Ray.
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/4ad953c90079f619edc82267_rw_1920.jpg?h=3a803af7da62c83b5034f9d019304798)
For the following few examples, this is the base model with three-point lighting before any texturing. One reason why lighting and textures appeal to me is that they can make relatively simple objects look detailed and come to life.
![](https://pro2-bar-s3-cdn-cf4.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/50fb45d3d96eeb57bec4d90b_rw_1920.jpg?h=581d7d5d3dc081caa9732e84e950ce7e)
An example of using procedural textures, and utility nodes in Maya to create a unique visual and tactile texture on the simple base object.
![](https://pro2-bar-s3-cdn-cf2.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/d83b13b9919b251e8a1d7807_rw_1920.jpg?h=f6fdd9eb390bd90dd127caf27b16fc97)
Using the same base object, and combining other procedural textures, and utility nodes in Maya to create another variation.
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/9ae3bc74e64b7d23b7ad3701968a9dd1/1e035191bdfbbc9192d52928_rw_1920.jpg?h=0a676ceb5db2ac5212158b0c836efe90)
Again, using the same base object, multiple Maya procedural textures as well as various utility nodes were used to create a more subtle texture.