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Example material for brushed copper, created procedurally in Maya, rendered in Mental Ray.
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Example material for cherry wood, created procedurally in Maya, rendered in Mental Ray.
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Reference image used to create the cheery wood material.
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Procedurally created galvanized texture. Created in Autodesk Maya using nothing but built-in multiple layered procedural textures, rendered in Mental Ray.
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Reference image used to create the galvanized material.
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Procedurally created rust texture. Created in Autodesk Maya using nothing but built-in multiple layered procedural textures, rendered in Mental Ray.
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For the following few examples, this is the base model with three-point lighting before any texturing. One reason why lighting and textures appeal to me is that they can make relatively simple objects look detailed and come to life.
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An example of using procedural textures, and utility nodes in Maya to create a unique visual and tactile texture on the simple base object.
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Using the same base object, and combining other procedural textures, and utility nodes in Maya to create another variation.
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Again, using the same base object, multiple Maya procedural textures as well as various utility nodes were used to create a more subtle texture.